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While version 5 runs in a single process and has a %GPU value of around 70% (so: uses the GPU to quite an extent), version 6 runs in four different, dedicated processes, amongst those a "GeoGebra Classic 6 Helper (GPU)". I fired up the Activity Monitor and compared the two programs. To my great surprise the animation with 1000 points ran significantly smoother than in version 6. :-(īen uses v5 so I gave that a shot, too, on my iMac although I really hate Java apps. I looked in the settings of v6 if I can somehow see that GeoGebra is actually using the Apple Metal layer for optimal graphics performance but I couldn't find any those settings. (I hid all other panels but the Graphics one.) Of course, I don't know what hardware he uses but I couldn't believe that my quite powerful iMac can't animate 1000 points smoothly.
#GEOGEBRA CLASSIC APP PRO#
When I went up with the number of seeds (points) from 200 to 1000 my 3,6 GHz 10-Core Intel Core i9 iMac from 2020 (40GB RAM) with dedicated graphics hardware (AMD Radeon Pro 5700 XT, 16GB VRAM) showed significant slower performance as the PC in Ben's video when animating that "turn" value. He's using version 5, though, and on a Windows PC. I made a little demo with seed spirals, just like Ben Sparks showed in his video. I'm on macOS and downloaded the current AppStore version 6.0.680.0 from December 8, 2021.
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I just rediscovered GeoGebra, haven't played with it for quite some time.
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